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A Team that ships

Teams, originally known as Wings, enable commanders and NPCs come fly together in teams of up to four ships. Wings allows for multiple services for lot of roles. For example, traders can be escorted by your teammates for extra security, and the escorts will certainly earn 5% that the trader"s profit from marketing commodities. Team members can likewise lock top top each other to follow their hyperspace routes, and also one member that a team will automatically drop of out supercruise if they follow the wake up of one more Team member. Soup Missions deserve to be shared amongst all members that a Team.




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Contents


1 Joining and also Leaving 1.1 Inviting 1.2 agree 1.3 leave 2 user interface 3 attributes 3.1 Wingman Targeting 3.2 Wingman Relaxed demands 3.3 Wingman Crime Exemption 3.4 Wingman Nav-Lock 3.5 Wingman Beacon Signal 3.6 Wingman Massacre objectives 3.7 Wingman common Bounties 3.8 Wingman profession Dividend 3.9 Wingman Shared exploration 4 notes 5 Videos 6 gallery


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Joining and Leaving

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Sideview of pearls in a Wing

Joining and also leaving a Team is performed through the comms panel of the HUD.

Inviting

To start a wing, choose a command from the Comms contact tab in the Comms panel and also choose "Invite to Wing."

You"ll see the contact detailed under a new, "Wing Requests" heading.

Once the commander accepts the invitation, a soup is formed. All wingmen contacts will be noted under a "Wings" heading.

All wingmen may worry invites till the wing is complete (contains four Commanders).

Accepting

When a commander invites friend to join a wing, a notice marker will show up next to your Inbox tab.

Navigate to her Inbox tab in the Comms panel to see the invitation.

Highlight and also select the TICK/CHECKMARK to expropriate the invitation.

Highlight and select the CROSS/X to decrease the invitation.

Leaving

To leave a wing, select the options entry under the "Wings" heading indigenous the Comms contact tab and choose "Leave Wing."

You can leave a soup at any time. However, if you leaving a wing there is a cool down prior to you deserve to join or begin a brand-new wing.

Interface

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A team of four pilots in a Wing

Replacing the delivery warning lights HUD bar is the wing interface. The warning lights room relocated to the height of the details Panel.

Each wingman in your wing will have a status aspect in the wings interface HUD.

This aspect displays several pieces of information:

soup Icon: each wingman has a ID symbol used to identify them in the HUD Your own ID icon is shown at the height left of her Comms dashboard tab line neighboring the ID icon is a set of concentric rings showing the wingman"s delivery shield status As the shields space depleted the rings fade away listed below the shield status is a bar reflecting the wingman"s ship hull standing As the hull is damaged the bar is reduced listed below the hull condition is the wingman’s Commander surname To the left the the Commander surname is the Wingman"s voice status listed below the Commander name is the wingman"s existing target If the wingman is in a various system the device name is displayed here

When a wingman targets a vessel, their ID symbol will appear next come the entity when you look at it.

All HUD facets connected with your wingmen room coloured cyan to help you point out them.

When a vessel is enemy to a wingman, it will display screen with purple HUD facets to inform you that the state.

When friend target a vessel and perform a straightforward scan, the bottom left target info panel will display if the delivery is in a wing and also how numerous members the soup has.

Features

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Wings icons

There space several helpful features that become energetic when you are in a wing:

Wingman Targeting

new Binding Default Binding choose Wingman 1 7 choose Wingman 2 8 pick Wingman 3 9 select Wingman"s Target 0

You have the right to use brand-new hotkey bindings to easily target every wingman in your wing.

If girlfriend target a wingman you will target their wake if applicable.

If friend target a wingman in a different system you will certainly target their system.

If you have actually a wingman targeted, you can use the select Wingman"s Target binding.

In addition, all scans performed by wingmen room shared across the entire wing as long as lock are current at the location.

Wingman Relaxed demands

When making use of wakes created by your wingmen, you deserve to travel faster and also be further away and still safely use them.

Wingman Crime Exemption

You can not commit crimes against wingmen and also no authorities will intervene as long as your actions perform not influence other ships or structures.

Cargo can be freely transferred in between wingmen that all count as its owner.

Crimes versus non-wingmen continue to be personal. Other wingmen are not punished directly, despite they may well commit crimes if they great to help out.

Wingman Nav-Lock

You have the right to slave her ship"s frame change drive to a wingman"s vessel. Pick a commander from the Comms contacts tab in the Comms panel who is detailed under the "Wing" heading and choose "Engage Wingman Nav-Lock."

You will view a square marker appear on the wingman"s status aspect in the soup interface.

When you room nav-locked, the following effects occur *automatically* if you are close enough to them.

When the nav-lock mite is cyan, you room within nav-lock range.

When the nav-lock marker is red, you space out of range.

You will certainly follow the wingman into and out of supervisor cruise Standard requirements still apply (retracted hardpoints and gear, etc.) You will follow the wingman right into a hyperspace run Standard needs still use (retracted hardpoints and gear, qualified FSD, fuel, etc.) You will certainly follow the wingman"s wakes Standard requirements still use

Note, you deserve to only slave your journey to a solitary wingman in ~ a time, but you can change the nav-lock target freely.

To rotate off the nav-lock, select the nav-locked command from the Comms contact tab in the Comms panel that is listed under the "Wing" heading and also choose "Cancel Wingman Nav-Lock."

Wingman Beacon Signal

When in typical space, you can activate her ship"s beacon signal, by navigating to the features tab, highlighting and also selecting "Beacon."

Choose "Wing" to rotate the beacon signal on.

Choose "Off" to rotate the beacon signal off.

Whilst the beacon signal is on, any Commanders at super cruise in your mechanism will check out a signal call on their sensors.

You can target and also drop out at a signal call to come at the wingman"s location in normal space.

Wingman Massacre objectives

Sharing wing massacre missions:

Massacre missions might be shared within a soup by click the "Share" button for the wing massacre mission in the Transactions panel every commander in the wing have the right to only re-publishing one wing mission each as soon as a mission is shared, every wing member will get a blog post indicating the a brand-new mission is easily accessible for lock in the Transactions panel Wing members have to then accept shared missions in the Transactions panel Wing members do not need to have any type of reputation v the faction the issued the initial mission; this provides it feasible to share goals that pay a large number of credits with commanders that space not in reality eligible because that those missions yet

Progress sharing:

The Commander that shares the massacre mission likewise shares the present progress of the mission (e.g. If the Commander"s progress is 49/50 kills, climate the soup members will also see 49/50 kills after agree the mutual mission) wing members perform not have to be present in the same system as the command that mutual the mission for progress to upgrade

Completing missions:

~ above mission completion, in order for wing members to obtain the mission reward, the commander that common the mission must very first turn-in the completed mission The soup members will certainly then obtain a message indicating that they are also able to turn-in the mission and also collect their reward because that it All commanders must turn-in the mission at the very same station, to the exact same faction, that issued the mission If a soup member attempts to turn-in the mission prior to the commander that shared it has actually turned-in, they will certainly not check out the completed mission ~ above the Mission board Rewards because that completion of massacre objectives are not shared; each commander it s okay the full reward amount and is may be to select their wanted reward indigenous the mission"s 3 reward options

Wingman mutual Bounties

As of upgrade 2.3, every wing-man receives a copy that the complete bounty, as long as they are present when the want vessel is destroyed. They carry out not have to land any type of hits top top the wanted vessel in stimulate to get the bounty.

Wingman trade Dividend

main article: trade Dividend

Trade Dividends are received as soon as in a wing with someone makes a profitable trade, so long as friend are additionally in the exact same star system. They space vouchers for a payment the credits, awarded by starports to encourage the security of traders in the system.

They may be handed in at any kind of starport in the system, via the Starport Services menu → contact → neighborhood Security Office.

All wingmen in the group gain a 5% bonus that the commodity"s benefit being sold.

Formula: profit Per Ton * Amount marketed * 0.05 = trade Dividend

Wingman Shared exploration

When in the same system as your wingmen, expedition data is awarded for all wingmen present, enabling the whole wing come profit.

The an initial person come hand the data in is standard for any bonus payment, but if the data constitutes a new discovery, every wingmen existing in the system when the body was scanned will certainly be noted as the discoverers.

Notes

teams were introduced to elite Dangerous together "Wings" in the 1.2 update. Wings to be renamed to teams in upstream Dangerous: Odyssey in order to unify the feature across both ship and On Foot activities.

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