I'm make the efforts this the end on a new character in Sanctuary. I have it set for the settlers to execute everything.

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I can't find the workbenches. To be they scrapped?

The beginning settlement is low on water and also beds. There is sufficient materials to do beds and also water pumps/purifiers. Is over there something I need to do to encourage the settlers to do those?

There would certainly be sufficient water ands beds if the settlement hadn't began recruiting and attracted a brand-new settler. Is that usual for inhabitants to it is in recruited when there aren't enough resources because that them to it is in happy?

This is a challenging mod to shot out. I don't want to use it on a genuine playthrough till I've seen exactly how it works, yet that requires a many real game time to pass.


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level 1
· 4y
Sim settlements and its expand are big and fairly complicated mods, yes. Fortunately, kinggath, the mod author, has a really good series of quick showcases and also how-to videos on his channel on youtube. I'd recommend watching them all as they'll provide you a really an excellent idea the how every little thing functions and also what you're an alleged to do to get whatever going the means you want.

Spend part time city hall his videos, then report back if you're tho having problems :)


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level 2
Op · 4y

I spent around an hour watching many of those videos before starting this thread.


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level 1
· 4y
Move the job-related benches all on the road close to the bridge. When the cut scene is over wherein you paris around, you can put them ago wherever friend want.

Once you install this and also it it s okay started, simply go off and play your game. Generally speaking, within a couple of in-game days, your inhabitants will obtain things sorted out. They'll take treatment of every their own requirements. All I execute is construct one tiny water purifier and put increase a couple of turrets.


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level 2
Op · 4y

Sounds good. I'll do the Tenpines quest and also let the mod run there whereby it won't impact my gameplay.


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level 1
· 4y
Marcy lengthy is my waifu
1: yeah. The fucking sucks on survival. The was a dreadful decision, if you ask me. Sim negotiations is an alleged to take it the hassle the end of managing settlements, but it starts out by proactively making the settlement fucking useless.

I gather they gain rebuilt. It's a deal breaker for me, though.

2-3: they solve it. It simply takes time. Yet the food thing, again. Castle scrapped mine food and also it disappeared. Wasn't stored, its just gone. What lock built, instead? 3 gourds and 4 razorgrains. Again: this BLOWS because that survival.

I uninstalled it. It could be the ideal thing ever, but that early stage impression simply reinforced my no mod stance. It's probably an excellent late game, or no survival, however having mine foothold right into nuka civilization just ruined for no reason, by a mode promising the opposite? tough pass.


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level 2
· 3y

I know this comment is month old, however I'm looking up stuff around Sim Settlements and also and discovered this thread. Simply wanted to summary comment.

Sim settlements actually has two methods to construct up an automatically settlement. Three if you might the original means that Bethesda offers you.

Bethesda's way, place every little thing yourself, assign world to beds, etc.

The initial SS way, place down plots (agriculture walk farming, residential gives beds, etc.) and also the settlers will do everything themselves. Lock don't automatically delete/scrap anything, they just auto build the plots you ar yourself. You need to be a small involved, but they don't delete something in the process.

The RotC way. By placing the settlement desk down, you assign a leader and also they handle the entire process of structure the negotiation themselves. You have actually the ability to drop off various supplies to store your settlements' scores increase of they're having concerns after you entrust a leader. When using this method, the game does warning you that you're going come lose whatever in the settlement that you've personally placed, so it's generally not a great idea at every to auto build a negotiation that you've spent time in. That said, also though the takes time for settlements to end up being full fledged cities/self-sufficient, the time spent is worth it.

This isn't to explain the mod to you or anything prefer that. It's possible you're not even playing FO4 anymore, i m sorry is fine. I simply wanted to mention that it's a good mod that simply takes a small bit the time obtaining used to. Most civilization don't construct up vast settlements all over the place in Survival, therefore if her Sanctuary is your main base, maybe have actually the farm yard or the red rocket near by be your auto structure settlement. If they ever have trouble v a particular score, just drop items turn off in the desk and you're an excellent to go.

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Anyways, sorry for the lengthy post, wanted it to be brief. Ns hope you give mods one more chance, particularly one together high top quality as SS.